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Cocos2d-x Box2D iOS/Android Hybrid Tutorial

How to start a Cocos2d-X project designed for both iPhone/iPad and Android The Cocos2d-x project is always updating, so the latest tutorials on setting up a hybrid work environment aren’t completely accurate. Versions for this tutorial: Cocos2d-x: cocos2d-2.0-x-2.0.2 @ Aug

Posted in Cocos2d, iOS

PictoSphero – Sphero Hack Tour Seattle 2012

PictoSphero

I created a Cocos2d-iphone game for the iPhone/Sphero in 36 hours. When I got a Sphero from the Seattle Startup Weekend in May, I brainstormed what this thing could do.  I thought of a cool behavior for a Sphero, where

Posted in iOS, Sphero

CopterDude/Twistris – Sphero Hack Tour Seattle 2012

Twistris

Update 9/29/2012: Twistris has been named Disc Groove and is on iTunes and Google Play Using Cocos2d-iphone, Objective-C and Sphero, I made a casual game which I find myself playing during short breaks. I was a small part of the Sphero

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Posted in iOS, Sphero